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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Audio Summit: Audio QA: Getting Useful Feedback on Your Audio Work

Renaud Barne  (QA lead / Voice director, Demute)

Location: Room 3002, West Hall

Date: Tuesday, March 19

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Summits Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: All

In this session, Renaud Barne presents Audio Quality Assurance (QA) and underscores its critical role in enhancing game audio. He explores the problem he faced with audio feedback and the general misunderstanding of sound in games and the practical aspects of seamlessly integrating Audio QA within a development team for all departments - from sound design, voice direction and music. This includes strategies for hiring the right talents and implementing audio-specific tools tailored to your project's requirements. Additionally, the speaker will delve into the concrete benefits of nurturing a strong partnership between QA and Developers at every project stage. This approach not only streamlines processes but also boosts productivity, fosters sustained interest, and ultimately results in fewer bugs and shorter turnaround times. By embracing Audio QA, you can optimize your soundscapes and achieve top-notch results in your projects.


In this talk, you will learn how Audio Quality Assurance can elevate game audio, through addressing challenges in audio feedback, reducing bug counts, practical strategies for QA integration across departments, hiring the right talents, implementing technical tools for non-technical profiles, and fostering strong QA-Developer partnerships for a better sound.

Intended Audience

The target audience is anyone thinking of resorting to Audio Quality Assurance (QA), either by creating a department or outsourcing ; game audio studios looking to improve their sound design ; managers and executives looking to keep people interested in their job ; people looking to get into QA.

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