GDC 2025 Session Viewer
Audio Summit: Beyond the Booth: Creative Voice Recording and Performance Design
Mathieu Lavoie (Senior Director Music & Sound, SIDE Global)
Anthony Hales (Senior Technical Director, SIDE Global)
Pass Type: All Access Pass, Summits Pass, Audio Pass - Get your pass now!
Track: Audio
Format: Lecture
Vault Recording: TBD
Audience Level: Intermediate
VO recording is often seen as a standardized process, especially in larger titles with thousands of lines. But what happens when we push beyond the norm? This session explores unconventional and creative techniques in VO recording and performance capture, from using props and unique environments to dynamic recording techniques outside of the booth. Presenters Anthony Hales (SIDE London) and Mathieu Lavoie (SIDE Montreal) will share real-world examples from award-winning titles like The Witcher 3, Battlefield 1, and Everybody's Gone to the Rapture, providing attendees with concrete, innovative approaches for achieving unique and emotionally powerful vocal performances in games.
Takeaway
Attendees will walk away with actionable techniques for capturing creative and dynamic voice performances, as well as tips on how to push the boundaries of traditional VO recording. Learn how to use props, environments, and post-processing techniques to deliver unique voice experiences in games.
Intended Audience
This talk is designed for game audio directors, VO professionals, sound designers, and game developers looking to elevate the quality of voice performances in their projects. It will particularly benefit those interested in exploring unconventional and innovative methods of voice recording and design.