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March 9-13, 2026
Moscone CenterSan Francisco, CA

GDC 2025 Session Viewer

Audio Summit: Bringing the Party Home: Designing Audio for Mixed Reality

Crystal Lee  (Game Audio Artist, Schell Games)

Location: Room 3024, West Hall

Date: Tuesday, March 18

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Audio Pass, Summits Pass - Get your pass now!

Track: Audio

Format: Lecture

Vault Recording: Video

Audience Level: All

In the Party Verse, we bring the party to you! Join Crystal Lee, Audio Lead, for a deep dive into the audio development of the new mixed reality multiplayer title from Oculus Publishing and Schell Games, Party Versus. What are the specific design and mixing challenges that arise at the intersection of MR and multiplayer, and how do you approach developing audio in a new medium, on new technology? The bouncer's nice, the music's popping, and the vibes are good – come hang out and learn about some of the specific techniques used on Party Versus and the guiding principles behind them.

Takeaway

Attendees will come away with practical, concrete tips on how to approach developing in MR, multiplayer, and on new mediums and technology in general, as well as the guiding principles behind them.

Intended Audience

This presentation will be most useful for those with some experience of developing audio for a game, who are looking to learn about lessons in developing for new technologies, especially in the mixed reality space.



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