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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Audio Summit: Building Audio Careers, Together

ZW Buckley  (Composer, Plant Based Audio)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Vault Recording: TBD

Audience Level: All

No matter what sub-discipline of game audio you find yourself in, it can feel like you're competing against other folks for the opportunity to professionally practice your trade. However, the pandemic has shown just how detrimental isolation can be both professionally and personally. Now, more than ever, is the perfect time to re-examine our relationship to one another in the game audio community.

In this presentation, ZW Buckley, Composer at Plant Based Audio, will discuss how collaboration can benefit your game audio career casually, communally, and commercially. Together, we'll explore how a collaborators-first mindset is not only beneficial, but nearly necessary for moving forward in an ever-evolving games industry—whether you're in-house, freelance, or looking to break in.

Takeaway

Attendees will walk away empowered and equipped to re-center their career with a focus on community and collaboration. Takeaways include how to engage with the game audio community in a way that respects your social battery, an overview of collaborative business models, and much more.

Intended Audience

This is for anyone in game audio looking for a more community and collaboration-focused career. The takeaways from this talk can be applied whether you're a freelancer or in-house, and whether you're a seasoned pro or eager upstart.