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Audio Summit: Designing Audio Based Game Mechanics

Giori Politi  (Sound Designer, Lo-Fi People)

Location: Room 3004, West Hall

Date: Tuesday, March 22

Time: 9:30 am - 10:00 am

Pass Type: All Access Pass, Summits Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Viewing Experience: In-Person

Vault Recording: Video

Audience Level: No

Fight invisible zombies. Take a walk in a musical forest.. Drive a car wearing a blindfold.

This talk will focus on designing audio-based game mechanics and sound-centered experiences: how audio-only experiences can be even more immersive than traditional audio-visual experiences, what the challenges are when designing sound for audio-based mechanics, and how the overall sound design process is different from that of visual mediums.

Including examples and insights from the production of the recently released, award winning game Blind Drive.

Takeaway

Attendees will gain insights into what it takes to design audio-based game mechanics, and how they can be incorporated into traditional games. What should be taken into consideration when designing sound-centric projects - and hopefully get inspired to create their own original sound-based interactive experiences.

Intended Audience

Audio designers of all fields and levels, smart-speaker platform content creators, game designers and anyone who is interested in learning how they can use audio in creative and exciting ways.