View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Giori Politi (Sound Designer, Lo-Fi People)
Location: Room 3004, West Hall
Date: Tuesday, March 22
Time: 9:30 am - 10:00 am
Pass Type: All Access Pass, Summits Pass, Audio Pass - Get your pass now!
Topic: Audio
Format: Session
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: No
Fight invisible zombies. Take a walk in a musical forest.. Drive a car wearing a blindfold.
This talk will focus on designing audio-based game mechanics and sound-centered experiences: how audio-only experiences can be even more immersive than traditional audio-visual experiences, what the challenges are when designing sound for audio-based mechanics, and how the overall sound design process is different from that of visual mediums.
Including examples and insights from the production of the recently released, award winning game Blind Drive.
Attendees will gain insights into what it takes to design audio-based game mechanics, and how they can be incorporated into traditional games. What should be taken into consideration when designing sound-centric projects - and hopefully get inspired to create their own original sound-based interactive experiences.
Audio designers of all fields and levels, smart-speaker platform content creators, game designers and anyone who is interested in learning how they can use audio in creative and exciting ways.