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View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view GDC 2023 session details, speakers and share your favorites via social media. You will be able to build your schedule and access it during the show via export or with the Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Paolo Armao (Audio Director, 34BigThings)
Pass Type: All Access Pass, Summits Pass, Audio Pass
Vault Recording: TBD
Audience Level: Intermediate
As sound designers, we know our work is at its best when it's not noticeable. We want to understand the alchemy between creativity and technology to strike a balance between using tools to enhance our creativity while maintaining our unique artistic voice. By understanding the way that technology can enhance and limit creativity, we can use it to our advantage and create something truly engaging.
Starting from research and studies over the past 15 years, this talk illustrates some of the practices that can contribute to a "healthy" creative process—exposing ideas around incorporating elements of originality and experimentation in sound design, how "thinking through sound" can help throughout project development, and the way that instinct vs. judgment can conflict.
These concepts will be reinforced via practical examples from valuable lessons learned by the 34BigThings audio team during the development of Redout 2.
Attendees will gain new perspectives on building a "healthy" creative process using technology while incorporating elements of originality and experimentation into their sound design to maintain a unique artistic voice.
This is for audio directors, technical sound designers, audio leads, sound designers, composers, and narrative designers.