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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Audio Summit: From AAA to Indie Audio Teams: Remaining Flexible is the Key

Brigitte Dajczer  (Composer, Music Salad Studio Inc.)

Location: Room 3002, West Hall

Date: Tuesday, March 19

Time: 3:50 pm - 4:20 pm

Pass Type: All Access Pass, Summits Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: All

What is it like to work with different teams across the spectrum of studios? From AAA to Indie Games, what differences lie within the audio teams' workflows, pipelines, and collaborative processes? Brigitte Dajczer, founder & lead composer of Music Salad Studio Inc. draws on her game audio experience since 2006 in order to share tips on: problem solving to deliver the perfect dynamic audio within a limited budget ('Fracter'), working beyond language & cultural differences ('Resident Evil Village'), collaborating musically on in-game cinematics ('Shadow of the Tomb Raider') and crafting music & SFX from a creative brief. ('Journey Across Raava').

Takeaway

Attendees will gain fresh insight into different creative processes and pipelines, from one project to the next including: navigating cross-cultural interpersonal dynamics in different sized teams, working in situations with strict limitations vs boundless opportunities, and real-world experiences collaborating creatively with sound and music providers.

Intended Audience

Game Audio Community, Composers, Sound Designers, Freelancers, Game Developers, Creatives, and anybody who is interested in the process of interactive audio.



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