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Joshua Davidson (Lead Sound Designer, Gearbox Software)
Location: Room 3002, West Hall
Date: Tuesday, March 22
Time: 10:50 am - 11:50 am
Pass Type: All Access Pass, Summits Pass, Audio Pass, All Access Online Only Pass - Get your pass now!
Viewing Experience: In-Person/Virtual
Vault Recording: Video
Audience Level: No
In 2019, the Gearbox audio team developed an innovative new modular approach to procedurally generated weapon audio for guns, grenades, and explosions for the Borderlands 3 project to sonically support "a bazillion" gun combinations.
In 2022, Gearbox built upon its modular philosophy in Tiny Tina's Wonderlands by expanding the concept of the modular gun weapon system over to spells with multiple elemental types, melee weapons, and new magic guns. The results create a wide variety of sonic variation from thousands of individual audio assets merging together to create a unique sonic signature for an individual weapon or spell.
This talk will illustrate the way we approached our modular design across these new categories, and how the soundscape was aesthetically transformed to a fantasy aesthetic to bring the sonic world of Tiny Tina's Wonderlands to life.
Procedural and modular audio is continuously becoming a more important aspect to the world of game audio. This talk will dive into how the sonic landscape of Borderlands 3 was transformed into the fantasy world of Wonderlands, and the creative and logistical ways continuing audio modularity was approached to support new gameplay systems.
Budding and professional Sound Designers and Technical Sound Designers will gain insight into the decisions made behind further supporting a modular approach to audio and how it was used to reinforce a new audio direction.