GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Audio Summit: How Sound Can Make You Feel

Em Halberstadt  (Audio Director, A Shell in the Pit)

Location: Room 3002, West Hall

Date: Tuesday, March 19

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Summits Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: Video

Audience Level: All

Within each layer of the process of game audio there is a deep connection to how we feel, from how we piece together individual elements like ambience or foley, to the frequencies we use in each asset. In this talk, Em covers how frequency range, density, loudness and balance all affect how we are feeling as we are listening, and learn how they can all make us feel agitation or relief as we're playing games. Em also explores how all of us as game developers can understand and communicate this connection to feeling as we create, so we can adapt to the character of each game, and make it resonate.

Takeaway

After this talk, attendees will better understand the benefits of paying close attention to how sound is affecting their emotional state. They will learn how to craft and communicate about sound that makes people feel concentrated on each moment in your game.

Intended Audience

This talk is for everyone who is interested in making people feel how you want them to while they're playing your game. Sound designers can apply what they learn to their craft, and everyone else can learn about how to communicate in the language of sound.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon