Tfer Newsome (Supervising Dialogue Editor, Ghost Pattern)
Maize Wallin (Audio Director, Ghost Pattern)
Brendon Williams (Senior Composer, Riot Games)
Jason Walsh (Composer, Riot Games)
Amanda Laven (Associate Test Analyst, Blizzard Entertainment)
Daniel Nielsen (Sound Artist, Gminorscale Studios)
ZW Buckley (Composer, Plant Based Audio)
Paolo Armao (Audio Director, 34BigThings)
Jean-Marc Jot (Founder and Principal, Virtuel Works)
Location: Room 3014, West Hall
Date: Tuesday, March 21
Time: 12:20 pm - 1:50 pm
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Audio
Format:
Special Event
Vault Recording: Video
Audience Level: All
An opportunity for deeper conversations with Audio Summit speakers over lunch in a smaller scale setting. Grab some food and then come back to sit at tables in the round with the day's speakers on the topics that are top of mind for you about the industry, the day's topics, and the questions at the top of attendee minds.
Takeaway
Get your specific questions answered, meet other attendees, and ask speakers about their experiences, perspectives, and opinions of audio for games today and in the future.
Intended Audience
All are welcome