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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Audio Summit: Lunchtime Surgeries

Tfer Newsome  (Supervising Dialogue Editor, Ghost Pattern)

Maize Wallin  (Audio Director, Ghost Pattern)

Brendon Williams  (Senior Composer, Riot Games)

Jason Walsh  (Composer, Riot Games)

Amanda Laven  (Associate Test Analyst, Blizzard Entertainment)

Daniel Nielsen  (Sound Artist, Gminorscale Studios)

ZW Buckley  (Composer, Plant Based Audio)

Paolo Armao  (Audio Director, 34BigThings)

Jean-Marc Jot  (Founder and Principal, Virtuel Works)

Location: Room 3014, West Hall

Date: Tuesday, March 21

Time: 12:20 pm - 1:50 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Audio

Format: Special Event

Vault Recording: Video

Audience Level: All

An opportunity for deeper conversations with Audio Summit speakers over lunch in a smaller scale setting. Grab some food and then come back to sit at tables in the round with the day's speakers on the topics that are top of mind for you about the industry, the day's topics, and the questions at the top of attendee minds.

Takeaway

Get your specific questions answered, meet other attendees, and ask speakers about their experiences, perspectives, and opinions of audio for games today and in the future.

Intended Audience

All are welcome