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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Audio Summit: Moving the Needle: Inclusive Audio Production Practices in 'Tell Me Why'

Elise Baldwin  (Senior Audio Director, Microsoft)

Date: Tuesday, July 20

Time: 4:00pm - 4:30pm

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Vault Recording: Video

This talk will explore inclusive production practices within the audio discipline (as well as some interdisciplinary initiatives), using the project Tell Me Why as a case study. This episodic narrative adventure from DONTNOD Entertainment and Xbox Publishing features the first playable trans character from a major studio and publisher. The talk will spotlight how we as game professionals can increase the diversity of perspectives in games, employ ethical and inclusive production practices, and respectfully represent communities who have been historically underrepresented, through intentional day-to-day decisions, and interdisciplinary collaboration. We will review the inclusive production approaches employed on Tell Me Why, including cultural and regional research, deep partnerships with community advocates, as well as inclusive casting and localization.

Takeaway

Attendees to this talk will gain an understanding of what inclusive production practices are, as well as detailed examples of how they were applied during the creation of Tell Me Why, a recently-released title from developed by DONTNOD Entertainment and published by Xbox Publishing.

Intended Audience

The target audience for this talk is any game development professional working on a title that depicts communities or experiences that are beyond their own lived experience. There are no prerequisites.