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Audio Summit: Shifting from Emotion to Function: Auditory UX/UI Practices for XR

Helena McGill (CEO, Noctvrnal)

Anna Wozniewicz (COO, Noctvrnal)

Location: Room 3002, West Hall

Date: Tuesday, March 17

Time: 2:10pm - 2:40pm

Pass Type: All Access Pass, Core+Summits Pass, Summits Pass, Audio Pass - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: All

The rise of immersive sound for XR applications has spawned a paradigm shift from utilizing audio as an emotive source to that of delivering information. When designing immersive experiences, directional sound is integral to ensure accuracy and retention on assignment. Psychoacoustic theory and UX/UI design principles influence the development of auditory events in an experience. Virtual and augmented reality allow for more immersive and real-time experiences that situate the individual in a unique simulation that would be difficult to replicate in real life. Using several case studies, we will demonstrate how sound can integrate with existing systems to create a more intuitive user experience.


Attendees will understand best practices for designing an audio user interface (AUI) that provides aural "haptics" to reinforce visual cues, and see how future XR developments will allow for more robust interaction systems.

Intended Audience

Target audience will include those working in the game audio industry, composers/musicians, VR professionals, and UX/UI designers. No prerequisite knowledge is needed.