Amanda Laven (Associate Test Analyst, Blizzard Entertainment)
Location: Room 3002, West Hall
Date: Tuesday, March 21
Time: 3:00 pm - 3:30 pm
Pass Type:
All Access Pass, Summits Pass, Audio Pass
Topic:
Audio
Format:
Lecture
Vault Recording: Video
Audience Level: All
Quality assurance (QA) is a vital part of the game development process: It is the last line of defense against releasing a game that doesn't deliver the experience its designers envisioned. A strong relationship between audio and QA can result in a much more polished listening experience for players.
This talk will provide background information and strategies to help audio professionals work effectively with their QA teams—including what QA is and isn't, the activities testers perform, the information needed for efficient and thorough testing, the types of support QA can provide, and how to build a solid connection between audio and QA to ensure games sound as intended.
Takeaway
Attendees will learn about about the discipline of quality assurance testing, with an emphasis on audio testing. They will gain valuable insight into the benefits of dedicated audio testing and how to work with their QA professionals to deliver a polished listening experience that sounds as intended.
Intended Audience
This is for audio professionals at any level who work with quality assurance, but the talk is presented from a AAA perspective. There are no knowledge or skill prerequisites.