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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Audio Summit: Sounds as Intended: Quality Assurance in Game Audio

Amanda Laven  (Associate Test Analyst, Blizzard Entertainment)

Location: Room 3002, West Hall

Date: Tuesday, March 21

Time: 3:00 pm - 3:30 pm

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Vault Recording: Video

Audience Level: All

Quality assurance (QA) is a vital part of the game development process: It is the last line of defense against releasing a game that doesn't deliver the experience its designers envisioned. A strong relationship between audio and QA can result in a much more polished listening experience for players.

This talk will provide background information and strategies to help audio professionals work effectively with their QA teams—including what QA is and isn't, the activities testers perform, the information needed for efficient and thorough testing, the types of support QA can provide, and how to build a solid connection between audio and QA to ensure games sound as intended.

Takeaway

Attendees will learn about about the discipline of quality assurance testing, with an emphasis on audio testing. They will gain valuable insight into the benefits of dedicated audio testing and how to work with their QA professionals to deliver a polished listening experience that sounds as intended.

Intended Audience

This is for audio professionals at any level who work with quality assurance, but the talk is presented from a AAA perspective. There are no knowledge or skill prerequisites.