Jean-Marc Jot (Founder and Principal, Virtuel Works)
Location: Room 3002, West Hall
Date: Tuesday, March 21
Time: 4:40 pm - 5:10 pm
Pass Type:
All Access Pass, Summits Pass, Audio Pass
Topic:
Audio
Format:
Lecture
Vault Recording: Video
Spatial audio technology is increasingly bringing essential value in consumer audio applications and entertainment content. In virtual reality and augmented reality experiences, audio and video must be delivered to consumers via head-worn devices, enabling new levels of sensory immersion.
In this talk, we revisit the recent commercial developments of immersive interactive audio technology, and the opportunities enabled by spatial audio technology in VR and AR applications. What level of naturalness and immersion do state-of-the-art devices and engines enable today? What are some challenges that persist?
Takeaway
Attendees will gain new perspectives and inspiration to exploit recent progress in spatial audio technology to maximize player engagement in games, VR and AR applications.
Intended Audience
This is for audio directors, technical sound designers, audio leads, and composers.