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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Audio Summit: Spatial Audio: From Screen-Based to World-Based with AR and VR

Jean-Marc Jot  (Founder and Principal, Virtuel Works)

Location: Room 3002, West Hall

Date: Tuesday, March 21

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Vault Recording: Video

Spatial audio technology is increasingly bringing essential value in consumer audio applications and entertainment content. In virtual reality and augmented reality experiences, audio and video must be delivered to consumers via head-worn devices, enabling new levels of sensory immersion.

In this talk, we revisit the recent commercial developments of immersive interactive audio technology, and the opportunities enabled by spatial audio technology in VR and AR applications. What level of naturalness and immersion do state-of-the-art devices and engines enable today? What are some challenges that persist?


Attendees will gain new perspectives and inspiration to exploit recent progress in spatial audio technology to maximize player engagement in games, VR and AR applications.

Intended Audience

This is for audio directors, technical sound designers, audio leads, and composers.