View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
C Andrew Rohrmann (Composer, Scntfc)
Location: Room 3004, West Hall
Date: Tuesday, March 22
Time: 3:50 pm - 4:20 pm
Pass Type: All Access Pass, Summits Pass, Audio Pass - Get your pass now!
Viewing Experience: In-Person
Vault Recording: Video
Audience Level: Yes
C. Andrew Rohrmann aka scntfc discusses his strategies for scoring games across a variety of genres and musical styles while still maintaining a unique - and hire-able! - voice.
Andrew provides a detailed overview of his approach to composition and how project specific research affects his writing style and production. Using case studies of award winning games such as Oxenfree, ELOH, and Old Man's Journey, Andrew will provide insight into the process of developing a singular voice that is still able to morph drastically from one project to the next in order to support the game's vision as best as possible; from the intimate and lo-fi synths of Journey of the Broken Circle to the sweeping orchestra of JETT: The Far Shore.
The most significant thing that attendees will gain is applicable creative methods for composing for games. This is accomplished via a detailed overview of research, composition, and production processes that by their nature should change from one project to the next.
The target audience for this talk is intended to be composers who are looking to further hone their own compositional style while simultaneously providing their collaborators with the best and most unique score possible for their game.