GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Audio Summit: The Art of the Theme

Brendon Williams  (Senior Composer, Riot Games)

Jason Walsh  (Composer, Riot Games)

Location: Room 3002, West Hall

Date: Tuesday, March 21

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Lecture

Vault Recording: Video

Audience Level: Intermediate

For video game composers, writing nonlinear and interactive music often makes up the majority of the work. However, writing linear, thematic compositions is an extremely important part of what game composers do—themes are key for establishing a game's sonic identity, composer auditions, and head-turning reels, and are frequently the most shared and discussed works.

At Riot Games, in-house composers are in a unique situation: A much larger proportion of time is spent writing themes due to the sheer number of champions, skinlines, and other special projects. Join composers Brendon Williams and Jason Walsh as they go in-depth into the process for creating impactful themes through examples of League of Legends, Wild Rift, and more. This will cover everything from melodic writing, structure, and instrument choices, to musical sound design and advanced production techniques.

Takeaway

Attendees will leave with a selection of concepts and techniques for writing more impactful themes, and an understanding of how to utilize themes to strengthen sonic identity of games and characters. This will cover everything from melodic writing, instrument choices, and structure, to music production and musical sound design.

Intended Audience

This is for composers seeking to improve their thematic writing and music production skills, as well as anyone else interested in learning about how music can be used to enhance emotional engagement in games. A basic knowledge and familiarity with music terminology, concepts, software, and technology will be assumed.