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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.

Audio Summit: The Read Thread: Repetition and Variation in Game Music

Sune Kølster  (Composer, Triband)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: I acknowledge GDC 2021 is an all-digital event and commit to participating virtually.

Sune Kølster is the creator of the original music for the comedy game "What The Golf", a composer with a broad spectre of experiences. Starting out in the hardcore punkscene of Copenhagen, Denmark, moving on to filmmusic as well as experimental symphonic music, playing with middle-eastern microtones, Sune is an artist with a different approach to music for games. In his talk he will talk about the balance between repetion and variation in game music, and his work with interactivity on "What The Golf", but also about how to apply principles not only from filmmusic, but also classical composition - and even punk - in making game music.

Takeaway

Hopefully the attendees will get inspired to work with the music part of the game, understand what a powerfull tool music can be in gaming, and be more focused on making music a priority in the development.

Intended Audience

The talk will be relevant to audio developers in games, especially people working with music, but also for developers in general.Knowledge about music, games and for instance wwise is not bad to have, but is not a must, the interest in the subject is the most important.