Daniel Nielsen (Sound Artist, Gminorscale Studios)
Location: Room 3002, West Hall
Date: Tuesday, March 21
Time: 3:50 pm - 4:20 pm
Pass Type:
All Access Pass, Summits Pass, Audio Pass
Topic:
Audio
Format:
Lecture
Vault Recording: Video
Audience Level: All
Playfulness as a practice can harvest rich ideas, create new workflows, and help with mastering tools. But what value can playfulness bring as part of a healthy career?
This presentation takes a broad overview of game audio culture and gives inspiration to implement experimentation in your everyday work by looking at concrete examples. Whether using an oven as a guitar amp, creating an accordion out of Wii remotes, or building games within non-standard engines, this talk will take a peek at ways to push the boundaries of audio software and inspire your game audio practice.
Takeaway
Attendees will gather inspiration to see their everyday work in a new light. By studying audacious experiments done by game audio professionals, attendees will gain insight into playful workflows that can lead to extraordinary outcomes.
Intended Audience
This is for the curious-minded who have a playful mindset. Game audio newcomers will discover unorthodox ways of mastering tools and experienced veterans in the industry will be challenged to shake up routines that might have grown stale. This talk provides ideas to truly think outside the box.