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Audio Summit: Understanding Game Audio Programming and How I Got There

Michelle Auyoung  (Audio Programmer, Obsidian Entertainment)

Pass Type: All Access Pass, Summits Pass, Audio Pass - Get your pass now!

Track: Audio

Format: Lecture

Vault Recording: TBD

Audience Level: All

Game Audio Programming covers many areas of game development, and this talk explains what they are. It will also offer a unique perspective in starting a career in this field. From platform development to engine, tools, and gameplay programming, audio spans a wide breadth of disciplines and game development can benefit from dedicated audio programming support. Michelle shares how she became an audio programmer herself and her experience as a minority (woman, person of color) in the industry, as well as feeling imposter syndrome and striving to overcome it. There is no one way to be an audio programmer, but that's what makes it so exciting.

Takeaway

Aspiring audio programmers will gain insight into the field. Game developers in other areas will learn about audio tech needs, which will help them to advocate for including audio programmers on their teams. Anyone feeling underrepresented in their field may be inspired by Michelle's journey in audio programming.

Intended Audience

This talk is intended for anyone who is new to audio programming or game developers in other departments who want to learn more about it. It is also aimed at those looking for more diverse perspectives or experiences in underrepresented areas of game development.



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