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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.

Audio Summit: Voice Games: Past, Present and Future

Jeferson Valadares  (CEO, Doppio)

Pass Type: All Access Pass, Summits Pass, Audio Pass

Topic: Audio

Format: Session

Vault Recording: TBD

With the explosive growth of smart speakers and the realization of the potential of voice interactions, voice is becoming the new touch. This interaction revolution also extends to games. This presentation will provide an overview of the history of voice-activated games, discuss how the explosive growth of smart speakers are advancing the format, review popular genres and titles, discuss the design, implementation and technical challenges, and end with a discussion around what the future could bring.

Takeaway

Attendees will leave with an understanding of the history of voice-activated games from its origins until the current state of the art, what markets and devices are driving their adoption, what are the design, technical and implementation challenges, and have a glimpse of where they may be going next.

Intended Audience

Anyone interested in audio games, new platforms, new markets, new forms of interaction, and the frontiers of game and audio design. The presentation is meant as an overview, so no previous knowledge of the space is required. However, veterans of the space can still benefit from the analysis.