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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Authentic Representation of Black Hair in Games

Isaac Olander  (CEO and Art Director, Tallgran)

Location: Room 2014, West Hall

Date: Friday, March 22

Time: 1:30 pm - 2:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Session

Vault Recording: TBD

Audience Level: All

Join Isaac Olander, CEO and Art Director at Tallgran, on a journey to enhance authentic representation of black hair in gaming. Isaac addresses the current state of representation and offers solutions in the form of technical insights and practical tutorials. Explore the intricacies of hair shaders, curl patterns and hair textures in the virtual world.

Takeaway

Attendees will gain practical insights and techniques for accurately representing black hair in games. This presentation will explore the technical nuances of crafting realistic black hair, through step-by-step tutorials on afro, braids and dreadlocks. Attendees will leave equipped with resources to have a meaningful impact on the landscape of representation.

Intended Audience

This presentation is for all game artists who are passionate about innovative design and diverse character representation.
While no prerequisites are required, attendees with a basic understanding of Maya will benefit the most from the technical aspects.



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