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Authoring Efficient Shaders for Optimal Mobile Performance (Presented by Arm)

Zandro Fargnoli  (Software Engineer , Arm)

David Sena  (Principal Graphics Engineer , NaturalMotion)

Location: Room 3009, West Hall

Date: Wednesday, March 23

Time: 10:30 am - 11:00 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!

Topic: Programming

Format: Sponsored Session

Viewing Experience: In-Person/Virtual

Vault Recording: Video

Audience Level: Yes

Arm

Authoring efficient shaders on mobile has always been a challenge for developers and typically relies on the optimization process at the end of a project.

In this session, Arm and NaturalMotion will present how to use Arm's Mali Offline Compiler during the shader authoring stage to take better advantage of the hardware, how to interpret and leverage the information provided by the tool to allow for a rapid and iterative optimization workflow. This session will also cover how developers can leverage Arm's Mali GPU Datasheet to make informed decisions in architecting their shaders that take full advantage of the Mali GPU architecture.

Takeaway

Attendees will learn how to create a workflow to allow them to author and architect efficient shaders for Mali GPUs using Arm's Mali Offline Compiler and Arm's Mali GPU Datasheet. Attendees will also learn best practices to look for when authoring their shader code.

Intended Audience

Graphics programmers interested in learning how they can use Arm's Mali Offline Compiler to help them author optimized shaders for Mali GPUs. An understanding of shader authoring, and basic hardware knowledge is recommended.