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Autodesk Developer Summit: Animation Workflow Hacks for Seamless Game Engine Integration (Presented by Autodesk)

Alex Alex Ferreira Simoes  (Senior Gameplay Animator, Riot Games)

Location: Room 3001, West Hall

Date: Tuesday, March 18

Time: 4:10 pm - 5:10 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Production & Team Leadership, Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Autodesk

With deadlines looming, you don't have time for trial and error. Join Alex Ferreira Simoes, Senior Gameplay Animator at Riot Games, as he shares the animation techniques that streamlined the process in League of Legends and other game projects. Learn the secrets to optimizing your workflow, setting up your scenes correctly, and ensuring smooth integration with any game engine.

Takeaway

Attendees will gain a comprehensive understanding of project structure and organization, learn to seamlessly navigate Autodesk Maya, consider gameplay responsiveness and implementation, and receive valuable industry tips and tricks.

Intended Audience

Game developers looking to optimize their animation workflows.



Connecting the Global Game Development Community