Stefan Ivanov (Art Director, Stealth Meta Wear)
Location: Room 2011, West Hall
Date: Tuesday, March 21
Time: 1:20 pm - 2:40 pm
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Sponsor Developer Summit
Vault Recording: Video
Audience Level: Intermediate
Digital identities and the metaverse continue to build momentum as people seek to engage with each other in ways they've never experienced before. Art Director, Stefan Ivanov, shares the extensive process of creating a digital version of a model and walks through how he used 3ds Max and Substance to generate unique digital clothing. You'll get an inside look at the tools used by AAA game studios to create stunning digital content and explore how a pipeline of a high-end production can be used to develop a new AR experience.
Attendees will see the process behind a complete digital production and the tools needed for development. You will explore how to set up your shots for scanning a real person to modeling all the digital content assets. You will also have a look at how a game engine is being used for an AR experience.
This session is intended for artists who would like to learn about the process of creating digital versions of real-life people and who would like to learn more about a full development pipeline. We will be going into detail on how the process works, so even if you are new to the industry, you will be able to take notes and learn how to develop similar content.