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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.

Autodesk Developer Summit: Luminous Productions: The Making of 'Forspoken' Cutscenes (Presented by Autodesk)

Junko Hiramatsu  (Lead Cinematic Artist, Luminous Productions)

Yusuke Tanaka  (Lead Facial Animator, Luminous Productions)

Takaaki Ou (Moe)  (Pipeline Technical Artist, Luminous Productions)

Kousuke Tomioka  (Rigging Artist, Luminous Productions)

Michael Eden  (Rigging Artist, Luminous Productions)

Takaaki Fuke  (Lead Cinematic Artist, Luminous Productions)

Atsunori Kurogi  (Lead Cinematic Lighting Artist, Luminous Productions)

Location: Room 2011, West Hall

Date: Tuesday, March 21

Time: 3:50 pm - 5:10 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: Intermediate

Autodesk

Go behind-the-scenes with the talented team at Luminous Productions as they walk through their cutscene workflow for Forspoken, the highly praised action role-playing game. From asset creation and performance capture to character animation and scene layout, you'll explore how Maya, MotionBuilder and ShotGrid were used to bring the cruel land of Athia as well as its heroes to life.

Takeaway

Attendees will learn how artists from multiple departments collaborate, utilize multiple DCC applications and optimize workflows and pipelines that utilize Luminous Engine to create Forspoken's cutscenes.

Intended Audience

The intended audience is artists and technical artists involved in cutscene production.