Junko Hiramatsu (Lead Cinematic Artist, Luminous Productions)
Yusuke Tanaka (Lead Facial Animator, Luminous Productions)
Takaaki Ou (Moe) (Pipeline Technical Artist, Luminous Productions)
Kousuke Tomioka (Rigging Artist, Luminous Productions)
Michael Eden (Rigging Artist, Luminous Productions)
Takaaki Fuke (Lead Cinematic Artist, Luminous Productions)
Atsunori Kurogi (Lead Cinematic Lighting Artist, Luminous Productions)
Location: Room 2011, West Hall
Date: Tuesday, March 21
Time: 3:50 pm - 5:10 pm
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Sponsor Developer Summit
Vault Recording: Video
Audience Level: Intermediate
Go behind-the-scenes with the talented team at Luminous Productions as they walk through their cutscene workflow for Forspoken, the highly praised action role-playing game. From asset creation and performance capture to character animation and scene layout, you'll explore how Maya, MotionBuilder and ShotGrid were used to bring the cruel land of Athia as well as its heroes to life.
Attendees will learn how artists from multiple departments collaborate, utilize multiple DCC applications and optimize workflows and pipelines that utilize Luminous Engine to create Forspoken's cutscenes.
The intended audience is artists and technical artists involved in cutscene production.