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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Marion Guignolle (Senior Technical Animator, Gearbox Studio Québec)
Location: Room 2011, West Hall
Date: Tuesday, March 21
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Visual Arts
Format: Sponsor Developer Summit
Vault Recording: Video
Audience Level: Intermediate
Explore how Gearbox Studio Québec built a pipeline from the ground up to support the delivery of cinematic content for New Tales from the Borderlands in a short period of time.
Marion Guignolle, Senior Technical Animator, shares how her team worked with large amounts of animation content and how they automated file creation and data management using Maya and ShotGrid. She'll walk through how to transform manual and tedious tasks into an automated workflow adapted to game development, preventing human errors and allowing artists to focus on their craft while saving time and sanity.
Attendees will be presented with Gearbox Studio Québec's solution for automating scene creation and data transfer using ShotGrid, Maya and Unreal for New Tales from the Borderlands. Attendees will learn about the team's thought process. This includes how and what team members prioritized and what they learned from their mistakes to make a solid, modular pipeline adaptable for future projects.
This presentation is for artists, technical artists (focusing on animation), and producers/leads (mostly mid-senior level) that want to know more about cinematic pipelines. The content assumes the audience knows the basic principles of building game cinematics.