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Autodesk Developer Summit: Next-Gen Game Workflows with USD ft. Epic Games Panel (Presented by Autodesk)

Carlos Carpintero  (Product Owner of Real-Time Workflows, Autodesk)

Thomas Convard  (Technical Product Management Director, Epic Games)

Aurel Cordonnier  (Senior Director, Tools Engineering, Epic Games)

Sebastien Miglio  (Vice President, Product & Engineering, Creator Tools Ecosystem, Epic Games)

Lance Thornton  (Principal Product Manager, Autodesk)

Blazej Floch  (Director of Product Management, Open Standards, Autodesk)

Location: Room 2011, West Hall

Date: Tuesday, March 21

Time: 10:50 am - 11:50 am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: Intermediate


The use of USD is widespread in the VFX industry, and for good reason. How might it benefit game studios? What can Games learn from USD in Film & TV? Join technology experts from Autodesk and Epic Games in this panel discussion to explore the challenges of constructing a game asset pipeline and examine the potential of an extensible and open solution like USD.


Attendees will gain an understanding of Autodesk and Epic Games' efforts to enhance USD and help studios integrate it into their pipelines. They will also discover the advantages of an open USD adoption for the entire Media and Entertainment industry.

Intended Audience

This presentation is for anyone interested in the ongoing efforts and benefits of USD pipeline integration in Film, TV, and Games.