Carlos Carpintero (Product Owner of Real-Time Workflows, Autodesk)
Thomas Convard (Technical Product Management Director, Epic Games)
Aurel Cordonnier (Senior Director, Tools Engineering, Epic Games)
Sebastien Miglio (Vice President, Product & Engineering, Creator Tools Ecosystem, Epic Games)
Lance Thornton (Principal Product Manager, Autodesk)
Blazej Floch (Director of Product Management, Open Standards, Autodesk)
Location: Room 2011, West Hall
Date: Tuesday, March 21
Time: 10:50 am - 11:50 am
Pass Type:
All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic:
Visual Arts
Format:
Sponsor Developer Summit
Vault Recording: Video
Audience Level: Intermediate
The use of USD is widespread in the VFX industry, and for good reason. How might it benefit game studios? What can Games learn from USD in Film & TV? Join technology experts from Autodesk and Epic Games in this panel discussion to explore the challenges of constructing a game asset pipeline and examine the potential of an extensible and open solution like USD.
Takeaway
Attendees will gain an understanding of Autodesk and Epic Games' efforts to enhance USD and help studios integrate it into their pipelines. They will also discover the advantages of an open USD adoption for the entire Media and Entertainment industry.
Intended Audience
This presentation is for anyone interested in the ongoing efforts and benefits of USD pipeline integration in Film, TV, and Games.