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Autodesk Developer Summit: Power Up your Game Development Workflow with Bifrost for Maya (Presented by Autodesk)

Guillaume Laforge  (Manager, Software Development, Autodesk)

Sumira Dhawan  (Product Manager for Proceduralism and Simulation, Autodesk)

Location: Room 3001, West Hall

Date: Tuesday, March 18

Time: 2:40 pm - 3:40 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Production & Team Leadership, Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Autodesk

Gear up for an in-depth session on leveraging Bifrost, Autodesk Maya's visual programming environment, for procedural world-building in game development. Discover how Bifrost can transform your workflow by automating content creation, enabling you to generate high-quality and diverse assets quickly and efficiently. Elevate your creative output with Bifrost and create immersive game environments like never before.

Takeaway

Learn how Bifrost USD can elevate your workflow by automating content creation, helping you generate high-quality assets faster and more efficiently.

Intended Audience

Game developers who create assets and want to learn about tools and techniques to save time.



Connecting the Global Game Development Community