View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.
If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.
Location: Room 3020, West Hall
Date: Tuesday, March 19
Time: 4:00pm - 5:00pm
Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!
Topic: Visual Arts
Format: Sponsored Dev Day
Vault Recording: Not Recorded
Audience Level: All
For over a year, Unity and Autodesk have collaborated to build more connected workflows between Autodesk 3D tools and the Unity engine. In this session, Adam Myhill from Unity will walk through prototyping a car commercial (in a ridiculously short amount of time!) – from bringing 3D assets from Maya into Unity, to blocking out ideas, look development, and rendering it out.
Any game developer or artist who works on either side of a 3ds Max / Maya / Shotgun / Unity workflow can benefit from learning about the latest updates we are working on to make it easier for artists to get great looking 3D content into the Unity engine.