GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Autodesk & Unity: Powering Immersive Experiences with Connected Workflows (Presented by Autodesk)

Laurence Cymet (Product Manager, Autodesk)

Laurent Gibert (Product Manager, Autodesk)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: TBD

Audience Level: All

Making great games is hard enough without worrying about building custom pipelines or fighting with your tools. For over a year, Unity and Autodesk have collaborated to build more connected workflows between Autodesk 3D tools and the Unity engine. In this session, Autodesk and Unity will give an update on that relationship, what new work has been done to improve the interop between our tools and what we're exploring for the future.

Takeaway

Any game developer or artist who works on either side of a 3ds Max / Maya / Shotgun / Unity workflow can benefit from learning about the latest updates we are working on to make it easier for artists to get great looking 3D content into the Unity engine.