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Topic: Visual Arts
Format: Sponsored Dev Day
Vault Recording: TBD
Audience Level: All
Making great games is hard enough without worrying about building custom pipelines or fighting with your tools. For over a year, Unity and Autodesk have collaborated to build more connected workflows between Autodesk 3D tools and the Unity engine. In this session, Autodesk and Unity will give an update on that relationship, what new work has been done to improve the interop between our tools and what we're exploring for the future.
Any game developer or artist who works on either side of a 3ds Max / Maya / Shotgun / Unity workflow can benefit from learning about the latest updates we are working on to make it easier for artists to get great looking 3D content into the Unity engine.