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Autodesk & Unity: Powering Immersive Experiences with Connected Workflows (Presented by Autodesk)

Laurence Cymet (Product Manager, Autodesk)

Laurent Gibert (Product Manager, Autodesk)

Adam Myhill (Creative Director M&E Innovation group, Unity Technologies)

Location: Room 3020, West Hall

Date: Tuesday, March 19

Time: 4:00pm - 5:00pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Visual Arts

Format: Sponsored Dev Day

Vault Recording: Not Recorded

Audience Level: All

For over a year, Unity and Autodesk have collaborated to build more connected workflows between Autodesk 3D tools and the Unity engine. In this session, Adam Myhill from Unity will walk through prototyping a car commercial (in a ridiculously short amount of time!) – from bringing 3D assets from Maya into Unity, to blocking out ideas, look development, and rendering it out.

Takeaway

Any game developer or artist who works on either side of a 3ds Max / Maya / Shotgun / Unity workflow can benefit from learning about the latest updates we are working on to make it easier for artists to get great looking 3D content into the Unity engine.