Henry Golding (SDET Technical Director, Epic Games)
Location: Room 312, South Hall
Date: Friday, March 24
Time: 10:00 am - 11:00 am
All Access Pass, Core Pass
Vault Recording: Not Recorded
Audience Level: All
Day 3: Implementation
Automated testing provides a team with more stable software at an earlier point in development, allowing easier scheduling and fast iteration. Yet investing in automated testing has a bad reputation in the industry, where just-ship-it is the mantra. Maybe, as increased budgets and team sizes make stability even harder, its time has finally come.
On Day 3 we prefer to discuss the many faces of automation, from locally-run functional and unit tests, to server-driven continuous integration, and even external device farms. How do you do automated testing in your team? What works well for you? More interestingly, what didn't work and why?
These roundtables bring together people of all experience levels and budgets to discuss how they currently, or would like to, use automated testing of any form. See autotestingroundtable.com for more details and to join our discord!
Attendees will discover common definitions around automated testing, how other studios are currently using it, what works well, and what doesn't. They will return to their studios and extol the benefits of automated testing, and that it doesn't have to be hard or time consuming to see returns on investment.
Programmers and technical QA with experience or interest in automated testing. It's ok to not be an expert - all ability levels encouraged.