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Automating Optimization: The Power of Continuous Performance Monitoring (Presented by VIRTUOS)

Stephen Cavanagh  (Technical Director, Black Shamrock - A Virtuos Studio)

Marios Michaelides  (Engineering BU Director, Virtuos)

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Format: Sponsored Session

Vault Recording: TBD

VIRTUOS

This session delves into the learnings and benefits of developing an automated performance tracking system early in production for an unannounced action-adventure title built in Unreal Engine 5. Optimization is often treated as an end-of-production task, resulting in rushed fixes and missed opportunities for improvement. By developing this automated tracking system, this talk shows how early identification of performance issues reduces optimization effort, enhances efficiency, and empowers developers to bring their vision to life.

The session shares practical insights on UE5s latest technology and their impact on performance, as well as lessons learned while implementing this automated system. The session also considers the potential of machine learning to provide precise optimization suggestions.

Attendees will get actionable strategies towards modernizing their approach to performance optimization, transforming it into a proactive and ongoing part of the development lifecycle rather than a reactive final step.

Takeaway

Based on real-world examples and challenges, attendees will learn about integrating monitoring tools and techniques into their CI/CD pipelines, gaining insights into reducing repetitive tasks, improving decision-making, and transforming optimization into a proactive element of the development lifecycle.

Intended Audience

This talk is designed for game developers, technical directors, project planners, and performance optimization engineers who are interested in cutting-edge techniques, automation in game development, and leveraging innovative tools to enhance efficiency.



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