GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Autonomous Driving Simulation with Unity (Presented by Baidu USA)

Jaewon Jung (Chief Architect, Baidu USA)

Turner Sinopoli (Environment Artist, Baidu USA)

Location: Room 2000, West Hall

Date: Friday, March 22

Time: 10:00am - 11:00am

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Tutorials: N/A

Vault Recording: TBD

Audience Level: All

Experts say you need to drive 10 billion miles to create a reliable autonomous vehicle. This is physically impossible to achieve unless you utilize a simulation that enables you to drive miles quickly and safely. This session introduces Baidu's approach to develop a powerful autonomous vehicle simulator with Unity real-time 3D platform. It explains why a 3D engine like Unity can be a key enabler for autonomous driving simulation and then shares the details of our camera-based perception simulation and art pipeline for autonomous vehicle simulation. The session will also give an overview of Baidu's open source platform for autonomous driving: Apollo.

Takeaway

Attendees can learn about Baidu's open source platform for autonomous driving, Apollo, and how a game engine can be a key enabler for complex autonomous driving simulation. Further details include: current functions of our camera-based perception simulation, art pipeline for autonomous vehicle simulation, and how we use Unity to drive our tools.

Intended Audience

This session is for anyone who would like to know how autonomous driving simulation works, what role a 3D engine like Unity can do for the simulation, and how game industry talent (programming and art) can contribute to the autonomous vehicle endeavor.