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Avoiding the Chaos: Lessons in Project Management

Clinton Keith (President, Cllinton Keith Consulting)

Pass Type: All Access Pass, Core+Summits Pass, Core Pass - Get your pass now!

Topic: Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: Advanced

Do you think it's impossible to deliver a great game on schedule without breaking the bank and the backs of your team? You're wrong! It can be done. Come hear the lessons and stories from over 100 teams that have succeeded and failed and what you can bring to your own teams. You can make great games and enjoy doing it.

Takeaway

Attendees will take away an actionable list of things to try on their own projects the week following GDC and over the course of their next projects. In addition, they will be given a link to project management checklists they can use.

Intended Audience

The primary audience will be project managers and producers who are responsible for managing their games, but it will be accessible to any game developer who wants to know what good project management should look like.