View, browse and sort the ever-growing list of sessions by pass type, topic, format and viewing experience. Use the experience filter to view sessions and roundtables that will be available on the virtual GDC event platform. Virtual sessions will be available to watch on-demand through April 1st, 2022 at 5pm PT. All days/times are displayed in Pacific Time.
Use the Viewing Experience filter to see which sessions will be available on-site, on the virtual platform, or both:
All registered attendees will be able to build their personal schedule in the virtual GDC event platform and mobile app. Download the Informa Tech Events app to gain access to the Game Developers Conference 2022 virtually. Login with the email address you used to register.
Tabithia Graves (Developer Relations Manager, Amazon Web Services)
Chris Lee (Head of Game Tech Services, Amazon Web Services)
Antony Passemard (GM of Amazon Nimble Studio, Amazon Web Services)
John Kennedy (Product Leader, GameTech Services, Amazon Web Services)
Chris Byskal (GM of Game Operations, Amazon Web Services)
Toufeeq Hussain (Head of Product, GameLift, Amazon Web Services)
Location: Room 3001, West Hall
Date: Wednesday, March 23
Time: 10:30 am - 11:30 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Format: Sponsored Session
Viewing Experience: In-Person/Virtual
Vault Recording: Video
Audience Level: Prefer not to say
AWS Game Tech provides the broadest portfolio of cloud services and solutions to help game developers of all sizes build faster, run smarter, and grow fun, innovative games. Join our Game Tech product and solutions teams as they unveil the latest Game Tech services, solutions, and partners to help you build your next great game.
Listen to the AWS Game Tech product and solutions teams as they unveil the latest Game Tech services, solutions and partners to help you build your next great game.
This session is geared toward game developers, backend architects, studio heads, and gameplay programmers.