GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. All registered attendees will be able to build their personal schedule directly within the event platform, once live early July 2021. All times are listed in Pacific Time.

Azure PlayFab Multiplayer Servers Quick Start (Presented by Microsoft)

Lester Jackson  (Sr. Program Manager, Microsoft)

Dimitris Gkanatsios  (Software Engineer, Microsoft)

Date: Thursday, July 22

Time: 9:40am - 10:10am

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Programming

Format: Sponsored Session

Vault Recording: Not Recorded


This session is an introductory level overview of Azure PlayFab Multiplayer Servers, with guided steps demonstrating (a) how to wrap an existing game server with the PlayFab Multiplayer Game Server SDK and (b) deploy the game server in Azure PlayFab Multiplayer Servers hosted service. We’ll use a Linux build of an open-source game named OpenArena, a clone of the popular first-person-shooter Quake III. Because MPS requires Docker containers for Linux builds, we’ll also demonstrate how to build, package and deploy a Linux container into Azure PlayFab Multiplayer Servers.


Game developers that watch this session will get to know how to publish and scale their multiplayer game server on Azure PlayFab Multiplayer Servers service.

Intended Audience

Game developers that are currently developing or plan to develop a multiplayer game server.