GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Balancing Nightmares: An AI Approach to Balance Games with Overwhelming Amounts of Data

Kazuko Manabe (AI Engineer, Square Enix)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Programming, Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

This session will share the Square Enix team's experience with the application of artificial intelligence to help improve their game balancing process for the game title, 'Grimms Notes Repage'. Specifically, speaker Kazuko Manabe will discuss a method that allowed them to balance a game with more than 10^100 choices of equipment items for battles. Kazuko is going to talk in detail about a genetic algorithm (GA) with a specific gene design that helped her team detect combinations that break game balance. In addition, she will present a data visualization method to find significant data from a large amount of log data that GA outputs. She will also explain a method to solve a problem that only appears in "player versus player", making comparisons to previous research about "player versus environment".

Takeaway

Listeners will learn a new way of game balancing by AI with concrete examples that can be applied to various games.

Intended Audience

Anyone who is curious about or works in the field of either game balancing or artificial intelligence in game development. Knowledge of basic programming is enough to understand the lecture.