View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Stefan Randelshofer (Audio Director, Larian Studios)
Alistair Hirst (Sr. Game Developer Relations Manager, Dolby Laboratories)
Location: Room 2020, West Hall
Date: Thursday, March 21
Time: 2:00 pm - 3:00 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Audio
Format: Sponsored Session
Vault Recording: Video
Audience Level: All
Baldurs Gate 3 is a story-rich party based RPG set in the universe of D&D that has shot to the top of the charts and won multiple awards. Alistair Hirst from Dolby Laboratories sits down with Baldur's Gate 3 Audio Director Stefan Randelshofer to look behind the scenes to see what it took to conceptualize, create and implement the audio for this massive hit game. The discussion will include the motivation and process to support Dolby Atmos in the last six months of development, and how that turned out.
Attendees will gain insight into what goes into creating the audio for a massive RPG like Baldur's Gate 3, including the creative pillars behind the game's sound design, music, dialog and final mix in Dolby Atmos.
This topic will be of interest to game developers of all disciplines, but especially relevant to those on the audio team, including Audio Directors, sound designers, composers, dialog specialists and producers.