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Clay Shanks (Senior UI Artist, EA DICE)
Priyabrata Biswal (Senior Technical Artist, EA DICE)
Location: Room 3022, West Hall
Date: Tuesday, March 22
Time: 11:20 am - 12:20 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Plus Pass, Audio Pass, Independent Games Summit Pass, All Access Online Only Pass - Get your pass now!
Topic: Visual Arts
Format: Sponsor Developer Summit
Viewing Experience: In-Person/Virtual
Vault Recording: Video
With games getting bigger so does the need for scalable asset production pipelines, that allow for quick iteration without compromising on art quality. In Battlefield 2042, the aim was to take the player progression system to the next level. In this session, Clay and Priyabrata will show how the team set up a procedural workflow to create a large number of unique collection badges that could keep up with the ever-evolving arsenal of weapons, vehicles and gadgets on the battlefield.
Attendees will receive an insight into EA’s and DICE’s philosophy of shared asset libraries between teams and studios. They will also learn how to use procedural tools, such as Substance 3D Designer, to create large collections of assets in a way which allows for quick iteration, as well as a high level of visual fidelity and distinction
Substance 3D users and newcomers are welcome.