GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

'Battlefield V' AI Dialogue

Simon Lindskog (Technical Sound Designer, EA DICE)

Justin Langley (VO Designer, EA DICE)

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial - Get your pass now!

Topic: Audio

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

This talk will cover the ideas, challenges and results of the ‘Battlefield V’ AI dialogue design. The creative design part of the talk will cover the ideas and philosophies behind creating believable AI dialogue in a WW2 Battlefield setting, as well as the process from recording to mastered content in Frostbite. The technical section will cover the implementation process starting from the results of ‘Battlefield 1’ to a more evolved, flexible and easier system. This session will share a creative approach that combines both audio and programming skills, stretching the boundaries of Frostbite to support the creative design for the dialogue.

Takeaway

This talk will give the audience a clear overview of what the DICE team does with AI dialogue, and an in-depth understanding of how they achieve their results. Hopefully it will inspire the listeners to think outside the box and use their creativity to further the state of AI and dialogue in games.

Intended Audience

Anyone with interest or experience in AI, voice over, narrative design, technical scripting or sound design.