GDC 2025 Session Viewer
Behind the Screens: Optimizing Production for Remote Teams Roundtable (Presented by the IGDA)
Ashley Phipps (Lead Producer, Borderless Studios)
Sophie Galley (Producer, Distance Over Time Studio)
Location: Room 304, South Hall
Date: Friday, March 21
Time: 1:30 pm - 2:30 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass, Friday Only Pass - Get your pass now!
Track: Advocacy
Format: Roundtable
Vault Recording: Not Recorded
Audience Level: All
Managing remote game development teams requires creativity and flexibility to keep everyone productive and aligned. Join us for this roundtable discussion hosted by the IGDA Production SIG, where we'll explore the ins and outs of remote production, including ways to encourage collaboration, tackle time zones, and optimize workflows within a distributed team. Through shared experiences and practical tips, participants will discover ways to optimize their successful, remote-first production.
Takeaway
Participants will walk away with a broader understanding of remote-first production strategies, collaboration techniques, and risk management approaches that they can apply to their own teams, based on the shared experiences of fellow producers and game developers.
Intended Audience
Producers of all experience levels, from those newly stepping into remote production to seniors looking for new approaches to managing distributed teams.