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Behind the Streams: A Technical Look into the Developer Broadcasts of 'Warframe'

Dean Bergmann (Multimedia Producer and Livestream Developer, Digital Extremes)

Location: Room 2010, West Hall

Date: Friday, March 22

Time: 1:30pm - 2:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Business & Marketing

Format: Session

Vault Recording: Video

Audience Level: All

Are you a developer looking to live stream your title to the masses? Do you want to avoid most of the technical challenges, pitfalls, and trial and error of finding the right hardware and software to do it? This session will cover all of that, plus more! The speaker will share insights, discoveries, inspirations, and workflows, all garnered from over six years of producing 'Warframe' Developer live streams, to help bring a level of professionalism to your in-house broadcasts. This session will also detail the importance of your stream's visual design, provide hardware/software suggestions for (nearly) any budget, how to capture multiple inputs, and overview how we deal with live production in a studio environment. This session is primarily focused on the behind-the-scenes aspect of producing live streams, and is not sponsored by any hardware or software manufacturers.

Takeaway

Attendees will gain a base understanding of the technical requirements needed to live stream their studio's titles to a wider audience, with hardware and software recommendations to provide a head start on creating professional, broadcast ready content, on even the smallest budget.

Intended Audience

This session is intended for developers (both Independent and AAA) who wish to learn how to better understand the technical aspects of properly live-streaming their own games entirely in-house. Ideal for people with an interest or existing position in marketing or community engagement.