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View, browse and sort the ever-growing list of sessions by day, pass type, topic, and format. With this Session Viewer, you can view GDC 2023 session details and speakers, and share your favorites via social media. You will be able to build your schedule and access it during the show via export or Mobile App, once live. Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Alexis De Girolami (Lead Game Designer, Lively - a Keywords Studio)
Theresa Duringer (CEO, Temple Gates Games)
Kimberly Unger (3P Content Strategy - MR, Meta)
Virginia Smith (Senior Gameplay Engineer, Unknown Worlds)
Kate Compton (Asst Prof of Instruction, Northwestern University)
Location: Room 2010, West Hall
Date: Wednesday, March 22
Time: 9:00 am - 10:00 am
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass
Topic: Game Career Development
Vault Recording: Video
Audience Level: All
The majority of job postings in games are for single roles: programmer, game designer, artist. Yet there are some people with talents in multiple areas. If you are in this situation, how do you find a job and build a career when you can do more than your job description allows?
This panel brings together four multitalented veteran developers who have each managed to build their career at a variety of mid-size and large studios, to tell their stories of how they were able to generalize in an industry of specialists.
Attendees will gain practical advice on the benefits of cultivating a skill set beyond a single discipline, and how to best bring those additional talents to bear in both a job search and on the job.
This is for professional and aspiring developers who either have skills in multiple content areas, or who are considering branching out; as well as people in hiring positions at companies who want to understand, attract, and retain such people.