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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.

Being Black in Game Audio

John Smith  (Composer & Creative Director, Games Without Words)

Wilbert Roget  (Composer, Roget Music)

Caleb Epps  (Audio Director, Spiritwalk Games)

Jasmine Cooper  (Composer, Perennial Sounds LLC)

Akash Thakkar  (Composer & Sound Designer, Akash Thakkar Audio)

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Independent Games Summit Pass

Topic: Advocacy, Audio

Format: Session

Vault Recording: TBD

Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation

When discussing racial inequality, it's often said that minority groups have to work twice as hard to get half as far. In spite of a public commitment to diversity, Black talent continues to be severely underrepresented in a largely homogeneous game industry and the game audio community is no exception. Join our panel of Black game audio professionals as they discuss their experiences, hardships, and the way their lives have changed in the wake of the unprecedented events of 2020.


Attendees will come away with a better understanding of what it means to navigate the video game industry, and the tech industry as a whole, as a member of the Black community.

Intended Audience

No prior knowledge or experience with activism is necessary to attend this talk - we welcome all attendees to join us.