GDC is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Being Pro at Being a Noob

Chris Morris (Game Designer, Blizzard Entertainment)

Rachel Leiker (Lead UI/UX Designer, Hardsuit Labs)

Andrew Witts (Senior Game Designer, 343 Industries)

Roger Altizer (Associate Professor, University of Utah)

Vivian Wong (Designer, Technically, @・ ω ・@)

Location: Room 3016, West Hall

Date: Friday, March 22

Time: 2:50pm - 3:20pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Expo, Audio Conference + Tutorial, Indie Games Summit, Student Expo - Get your pass now!

Topic: Game Career Seminar

Format: Session

Vault Recording: Video

Audience Level: All

A new developer appears! Entering the world of game development is exciting, especially you’re full of passion and drive. But being a new developer can also be daunting, confusing, and full of uncertainty on how to harness all of that energy.

While a myriad of resources exist to learn the various tools, languages, processes, and other aspects of a particular discipline, it's also important to practice a variety of soft skills. Learning how to successfully navigate professional relationships and becoming a well-rounded individual can help you quickly level-up your career.

Takeaway

Fresh game developers need a variety of skills to go from noob to pro. From networking to building a rapport with colleagues, this panel of multi-disciplinary developers share tips, techniques, and tools that can help newbie devs survive their first year in game development.

Intended Audience

Students, educators, and junior game developers alike will be able to learn from a panel of industry professionals. The audience is encouraged to come with questions for the panel.