GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Best Practices for Building Resilient, Scalable, Game Services in Microsoft Azure (Presented by Microsoft)

Matthew Snider (Principal Program Manager, Azure, Microsoft)

Eric LaPlatney (Principal Cloud Engineer, Wizards of the Coast)

Location: Room 2009, West Hall

Date: Thursday, March 21

Time: 11:30am - 12:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, GDC Summits, Expo Plus, Audio Conference + Tutorial, Indie Games Summit - Get your pass now!

Topic: Programming

Format: Sponsored Session

Vault Recording: TBD

Audience Level: All

Looking to scale your game from 10,000 to 1,000,000 players at launch? Want to focus on building games and let Azure solve the hard distributed systems problems such as reliability, scalability, management, and latency?

Come hear the latest best practices from the Azure team and how Wizards of the Coast built its game services for Magic: The Gathering Arena from the ground up on Azure.

Takeaway

Azure provides powerful building blocks to help you build your game, the way you want. Learn from one of our partners - Wizards of the Coast - how they are using Azure to build their game their way.

Intended Audience

Game developers making their first step into cloud gaming or experienced service engineers looking to expand globally or improve efficiency will all learn how Azure is here to help.