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Unity Developer Summit: Best Practices with 2D Workflows in Unity 6 (Presented by Unity)

Rus Scammell  (Product Manager 2D, Unity)

Location: Room 2020, West Hall

Date: Monday, March 17

Time: 1:20 pm - 2:20 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Track: Programming, Visual Arts

Format: Sponsor Developer Summit

Vault Recording: Video

Audience Level: All

Unity Technologies

Bringing your 2D game art direction to life is exciting—but it can also be labor-intensive. In this session, we'll explore creative workflows and techniques to help you streamline your 2D production pipelines. Topics include pixel art authoring, performance optimization, 2D physics workflows, and advanced customization capabilities. Plus, we'll share an exclusive sneak peek at in-progress Unity advancements for 2D game development. Join Rus Scammell, Unity's Product Manager for 2D, as he guides you through tools, workflows, and tips to make your 2D games more efficient and visually compelling.

Takeaway

Discover tools and techniques for streamlined 2D production, including pixel-art authoring with Aseprite Importer, improved Sprite Mask rendering, better sprite-swapping via Sprite Libraries, and Sprite Atlases with ScriptablePacker. Attendees will also preview Unity's in-progress 2D features, supporting visually compelling, optimized, and efficient game design.

Intended Audience

This session is designed for game developers working on 2D productions who want to optimize workflows, enhance runtime performance, and create stunning 2D visuals.



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