GDC 2025 Session Viewer
Unity Developer Summit: Best Practices with 2D Workflows in Unity 6 (Presented by Unity)
Rus Scammell (Product Manager 2D, Unity)
Location: Room 2020, West Hall
Date: Monday, March 17
Time: 1:20 pm - 2:20 pm
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Track: Programming, Visual Arts
Format: Sponsor Developer Summit
Vault Recording: Video
Audience Level: All

Bringing your 2D game art direction to life is exciting—but it can also be labor-intensive. In this session, we'll explore creative workflows and techniques to help you streamline your 2D production pipelines. Topics include pixel art authoring, performance optimization, 2D physics workflows, and advanced customization capabilities. Plus, we'll share an exclusive sneak peek at in-progress Unity advancements for 2D game development. Join Rus Scammell, Unity's Product Manager for 2D, as he guides you through tools, workflows, and tips to make your 2D games more efficient and visually compelling.
Takeaway
Discover tools and techniques for streamlined 2D production, including pixel-art authoring with Aseprite Importer, improved Sprite Mask rendering, better sprite-swapping via Sprite Libraries, and Sprite Atlases with ScriptablePacker. Attendees will also preview Unity's in-progress 2D features, supporting visually compelling, optimized, and efficient game design.
Intended Audience
This session is designed for game developers working on 2D productions who want to optimize workflows, enhance runtime performance, and create stunning 2D visuals.