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Use the GDC 2021 Session Viewer to browse and sort the ever-growing list of sessions by pass type, topic, and format. You will be able to build your personal schedule directly within the event platform, once live early July 2021.

Better Live Game Releases with Persona Based Testing

Nicholas Joebgen  (Senior Quality Assurance Analyst, Pocket Gems)

Pass Type: All Access Pass, Core Pass

Topic: Production & Team Management

Format: Session

Vault Recording: TBD

Audience Level: N/A: I prefer to present live on-site but I am open to delivering a virtual presentation

Release testing for a live game is critical as it is the last line of defense between a bug being caught and fixed, or being left for players to find and report. As live games progress in age, release testing needs to evolve with it to ensure that what's being tested is what players are engaging with, to ensure the bugs being found at this stage are the ones players really don't want to find themselves. Nick Joebgen, QA Analyst on War Dragons, will be sharing how he crafted and installed a method of release testing specifically for the product that's directly inspired by the in-game players, as well as how it can be set up for different projects.

Takeaway

Attendees will be given a deep understanding for what makes Persona-based testing successful in reducing live bugs that players find and how it can be built for testing their own games.

Intended Audience

The target audience of this talk is primarily built for individuals that work in live games as part of the Quality Assurance, team members that interface with Quality Assurance, and team members that work directly with the release team for their live game.