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Doing It Live: Prototyping in 'MARVEL SNAP'

Kent-Erik Hagman  (Design Director, Second Dinner Studios)

Location: Room 2002, West Hall

Date: Thursday, March 20

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Track: Design

Format: Lecture

Vault Recording: TBD

Audience Level: Intermediate

Game development is a race - not just any race, but a frantic sprint through a maze full of invisible walls and playtesters shouting, "This is fun!" (But is it, Greg? IS IT?!!)

Come learn how at Second Dinner we optimize for what we call "Speed to Signal," our approach to getting the highest quality feedback as fast as possible. To demonstrate, we'll take a look at how we designed the new social feature, Alliances, for MARVEL SNAP, a game not inherently built for social interactions.


Takeaway

Learn how to optimally iterate on your new features and ideas, while avoiding dangerous pitfalls therein.

Intended Audience

Game designers, producers, UX researchers, and anyone who has ever stared at a playtest report and thought, "Okay, but what does this actually mean?"



Connecting the Global Game Development Community