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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Between Legacy and Modernity: Creating an Homage Game to the 15-Year-Old 'Assassin's Creed' Franchise

Fabian Salomon  (Lead Producer, Ubisoft Bordeaux)

Stephane Boudon  (Creative Director, Ubisoft Bordeaux)

Location: Room 2005, West Hall

Date: Friday, March 22

Time: 10:00 am - 11:00 am

Pass Type: All Access Pass, Core Pass - Get your pass now!

Topic: Production & Team Leadership

Format: Session

Vault Recording: Video

Audience Level: All

Our industry regularly leverages the power of nostalgia, with several remakes and remasters released on iconic franchises. In that global industrial trend, 'Assassin's Creed Mirage; is a unique case that's worth analyzing.

In the context of the 15th anniversary of the 'Assassin's Creed' brand, the Bordeaux team created a love-letter to AC fans, going back to the roots to propose a brand-new game focused on our legacy pillars: parkour, assassination, and stealth. This enables the game to play the nostalgic chord while proposing a brand-new AAA experience within the franchise.

This presentation aims at explaining how to build an homage game that is neither a remake nor a remaster but a completely new proposition aiming at bringing fan favorite feature to the standards of and AC game releasing in 2023.


How Business/Marketing, brand management, design and production meet all together to shape the best experience for an everlasting player community like 'Assassin's Creed'.

Intended Audience

Production management, Business, Marketing, Design, Brand management

Connecting the Global Game Development Community

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