GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of GDC sessions by pass type, track, format, and more! With Session Scheduler, create an account to build your own GDC schedule and access it anywhere, including on the GDC app, once live.

If you've registered for GDC, you can use the same login credentials. Adding a session to your schedule does not guarantee you a seat. Sessions do fill up, so please arrive early to sessions that you would like to attend.

Beyond Game Design

Richard Carrillo (Game Director, Ubisoft Toronto)

Location: Room 2002, West Hall

Date: Thursday, March 21

Time: 3:00pm - 3:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: Video

Audience Level: Intermediate

As the industry moves forward into AAAA games, designers must step up to meet even greater challenges. But the greatest challenge revolves around leading these gigantic teams. The larger the team, the more minds there are to keep focused on a single vision. Even the best designers will fail without the soft skills necessary to lead.Your designs will be challenged all throughout development. Developers will lose faith, ideas will stray. How will you keep the team aligned to a common experience? How will you keep the team's trust? In a truly subjective industry where millions of ideas could work, why should they believe in yours?

Takeaway

In this talk, the speaker will step through the soft skills game designers need to succeed. Afterwards, attendees will get a better understanding of the true day to day experience on the job along with how to build the relationships necessary to succeed.

Intended Audience

This talk is meant for all game designers of any skill level along with any developers who spend a lot of time working with designers. With a better understanding of the role, developers can build a better environment for success.