GDC + VRDC 2019 Session Scheduler

View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Beyond Game Design

Richard Carrillo (Game Director, Ubisoft Toronto)

Pass Type: All Access, GDC Conference + Summits, GDC Conference - Get your pass now!

Topic: Design

Format: Session

Vault Recording: TBD

Audience Level: Intermediate

As the industry moves forward into AAAA games, designers must step up to meet even greater challenges. But the greatest challenge revolves around leading these gigantic teams. The larger the team, the more minds there are to keep focused on a single vision. Even the best designers will fail without the soft skills necessary to lead.Your designs will be challenged all throughout development. Developers will lose faith, ideas will stray. How will you keep the team aligned to a common experience? How will you keep the team's trust? In a truly subjective industry where millions of ideas could work, why should they believe in yours?


In this talk, the speaker will step through the soft skills game designers need to succeed. Afterwards, attendees will get a better understanding of the true day to day experience on the job along with how to build the relationships necessary to succeed.

Intended Audience

This talk is meant for all game designers of any skill level along with any developers who spend a lot of time working with designers. With a better understanding of the role, developers can build a better environment for success.